A Classic Series REJUVENATED


3DS Max 2015   ||   Anvil Next   ||   Ubisoft Chengdu/Ubisoft Singapore

PC   ||   Xbox One/X  ||   Playstation 4/Pro


Tawret Ending Cinematic

A Constellation Focused Puzzle

Saw this feature from preproduction through to optimization and closing as a Tech Artist with a focus on FX, Shaders, Lighting, and Composition. Operated closely with designers and programmers to tweak and smooth all aspects of this puzzle.

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Underwater

I helped oversee many locations. Water tech and underwater post processing are quite costly. Squeezed out as much performance as possible with a focus on shaders and rigging.

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Gatekeeper

Acted as gatekeeper for all art assets from the Chengdu studio. Taught and wrote documentation for artists regarding new systems and pipelines. Isolated and enforced performance restrictions. Optimized many aspects of the world in various locations using Pix.

Stone Circles — Horus Constellation


Awards


  • E3 Nominee: Best of Show

  • E3 Nominee: Best Console Game

  • E3 Nominee: Best Action/Adventure Game